For this years final assignment I've been placed in a group with two others in my group to create a game design document, using everything we have learned this year based on a theme based on the lecturer's choice. The them for my group was Assassins and Ninjas.
I've been assigned in creating the game world, some of the mechanics, choosing an engine and deciding on the main gameplay functions. So far, I've started to look into multiple engines that could be used. The three engines I looked at are Cryengine 3, Unity 3D and Unreal Engine 3/4. These three engines are free to use, but do cost money to sell a game made in that engine. I've also gone into some pros and cons for each.
In terms of the game world, I've created a very basic map (in paint). Its landscape is based off of a mixture of Japanese mountainous towns, Middle Eastern deserts to western cities. The world will be open to explore, similar to skyrim where mountains can be scaled and cities can be visited.
I still have work to do for mechanics and main gameplay ideas. So far the main gameplay idea is a mixture of Skyrim, Assassins creed and Ninja gaiden. There are a few gameplay mechanics such as trading for items instead of buying them with currency and followers who you must constantly help otherwise they will not help you back in return.
I've updated this post after completing a presentation to the lecturer, pitching the game. Overall, presentation went well and I enjoyed the experience. I do need to work on my presentation skills, likely I'll need to work on saying things in as few words as possible as at the end very little time was left to talk about game engine choice.
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