Designing a vehicle part 2

This week for the vehicle design I've finished the main bulk of the drawing and colouring. I'm not going to work on the shading to give it a more 3d look. The driver is a rabbit, being an old friend of the owner of the limo, Winston (from the Heros and Villains assignmnet).

The limo is dark grey/black with orange highlights and has many comfort features expected in such an expensive vehicle.

The rabbit drives Winston around and also has access to the limo's features. There is no front door for him to get into the limo, so he must enter by a sliding door on the side of the limo.

The estimated selling price is said to be above £1,000,000.
Edit:

Here is the finished car. I added lighting and fixed the shade so it wasn't too dark. Unfortunately, the print is a lot darker. I enjoyed this as I've alsways had an interest in vehicles and getting to design my own was fun. Originally I was going to draw a Train Chainsaw (Basically a Train with a giant saw on the front) but then I though that it would be too complicated. I might try and sketch one up at some point though.

Here is the driver:

He is a rabbit because the vehicle fits into my animal based universe from the heroes and villains assignment. He's quite old but he is a skilled driver. It seems that he a little annoyed about something. I dodn't really like drawing him as I'm not too much of a fan of drawing characters. A lot of my characters seem to wear suits. I tried modelling this in 3D first just to get the perspective right. I'm likely going to use 3D for perspective in a lot of work.

Party Games: Mario Party

For a research assignment my group has been asked to create a timeline for social board games. This includes Mario Party, so I should get it out of the way now.

Mario Party is a video game series based on around a virtual board game. The players must compete with each other and must move around the board by rolling a dice (or multiple) and try to collect coins and stars to beat their opponents.

Here is an example of standard Mario Party Gameplay.
The main feature of Mario Party games is that every turn the players must take part in a mini-game. The winner(s) are rewarded with coins.


Here is an example of a 4 player mini game in the original Mario Party. It's called Hot Bob-omb. The players must throw the bomb to each other until one player has the bomb and it blows up in their face. The other 3 players win.

Mario Party games introduce new elements now and then. Mario Party 2 added items which can be used on a players turn. For example, a player could obtain a mushroom from an item mini-game and the use it next turn to roll 2 dice instead of just one. Mario Party 3 added a story mode and duel mode.

"Duel Mode introduces a new game mode to the Mario Party Series that has two players duking it out with partners. Players move around a board, much like the Battle Royale boards, trying to catch up with the other player and have their partner attack their opponent. Each player has 5 pieces of heart that serve as a life meter. Each partner has different stats in attack power and defense health along with a salary that must be paid every turn. Duel Maps do not feature a mini-game after every turn but they do feature a spot on the map that will start a mini-game once passed 5 times. The game is over once one of the players loses all of their heart pieces or the limit of turns are up. There are no items in Duel Map boards." (http://mariopartylegacy.com/marioparty3/modes/duelmode/)

So far, there have been 11 Mario Party Games ranging from the the first on Nintendo 64 in 1999 (1998 for Japan) up to Mario Party 9 on the Nintendo Wii in 2012.



Designing FPS Weapons

For the final tak of the year I need to design, model, texture (and show in a working game engine) a gun which would be suitable for use in current generation FPS (First Person Shooter) games.

I've decided to model a shotgun. It was an easy choice considereing I've already designed an assault rifle, pistol and bazooka for another course, creative thinking. Designing a shotgun allows me to come up with some new ideas.

For the general concept of how guns function I looked at the Principles of Firearms. This webpage names the components of a gun and describes their function. This is useful as this gives a list of what I need to include in the design.
http://rkba.org/guns/principles/definitions/gun-components.html

I also looked at an article on specifically how shotguns work and what defines them from other types of guns. This is essential to understand if I want to design a shotgun that looks like it could work.
http://science.howstuffworks.com/shotgun1.htm

Some interesting things I'm noting are:

1.The size of the barrel indicates the gauge number and therefore, the amount of recoil firing will have. The lower the gauge, the wider the barrel, the higher the recoil.

Here are two examples:
This is a 4 Gauge shotgun with a relatively wide barrel and will have lots of recoil.

 This is a 20 Gauge shotgun. As can be seen, it has a thinner and longer barrel than the 4 gauge one above. This will have less recoil, which is safer for the user, but doesn;t look as cool.

A 4 gauge shotgun may seem to have too much recoil but having a fair amount makes the gun look much more powerful when fired.

2. How will the shotgun be reloaded?
There are 4 main types of reloading a shotgun:
Break action - Where the shotgun 'breaks' open and allows the cartridges to be reloaded into the barrel manually.
Bolt action - a bolt on the shotgun is pulled to release the remains of the last cartridge and allow a new one to be loaded.
Pump action - probably the most famous form of reloading, this is where a fore-end (pump) is placed under the barrel, pumping back and forth once reloads the gun. It also has a recognisable sound.
Autoloaders - These function similarily to machine guns and will automatically reload with no input from the user.

To keep with my current theme of designing things to fit in with the world created by the Heroes and Villains assignment for creative thinking, similar colour schemes and designs will be used.






References:
Image of 4 Gauge shotgun
http://media.beta.photobucket.com/user/Sn1P3rM98/media/ks23.jpg.html?filters[term]=4%20gauge%20shotgun&filters[primary]=images#/user/Muskyhunter1/media/Hunting2008151.jpg.html?filters%5Bterm%5D=4%20gauge%20shotgun&filters%5Bprimary%5D=images&_suid=136059626497905193423193835687

Image of 20 gauge Shotgun