This week we moved away from drawing characters to drawing weapons. For this assignment it is required that a set of weapons and armour are drawn. A heavy weapon (like a bazooka), a standard weapon (like an assault rifle), a light weapon (like a pistol) and a concealed weapon (like a hidden blade) must all be drawn.
My design idea is cat based, to fit in with the universe created in the Heroes and Villains assignment. The helmet has cat ears to enhance hearing and has a universal translator (Cat to human/ cat to cat).
The heavy weapon is actually a robot the user can release, which will help the user in combat, but only for a short amount of time. The robot is charged by solar panels on the backpack it is stored in.
The standard weapon uses electro-magnets to direct high voltage current toward a targeted enemy. The barrel of the gun doesn't actually release the voltage from the inside, that is used to launch tiny metal claws which grip onto the target. Then, the metal claws can be used to direct the lightning beam where to strike from the gun.
For a concealed weapon, I was thinking of a cat claw grenade. The grenade is covered in spikes which stick to an object when thrown. Then after a short amount of time the grenade explodes, showering the area in very sharp claws.
I'll have more information by next week, I'll also have a better idea for the functionality of the robot and the light weapon.
Finished Demon Texture
I've finished the rough version of the texture for the Demon model, provided by jharrison. As I said in the earlier post, It's very blue. Shading is limited and is used to make the lighting on the demon look odd, as if from a strange place. This strange shading also gives what I feel to be a kind of cartoony look to the model. I'm not sure why I prefer this style, maybe realistic models detract from creativity where the artist has the freedom to shade the character in strange ways, as if they are making up their own universe with it's own physics. I'm not really making much sense anymore am I?
Here is the A3 sheet I'll print out and hand in tomorrow, followed by the texture:
Here is the A3 sheet I'll print out and hand in tomorrow, followed by the texture:
Here is the link to the olycount Texturing SDK Masterthread:
http://www.polycount.com/forum/showthread.php?t=70908
Here is the link to the Demon model and wire texture by jharrison:
http://www.polycount.com/forum/showpost.php?p=1389600&postcount=54
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