I've finished the rough version of the texture for the Demon model, provided by jharrison. As I said in the earlier post, It's very blue. Shading is limited and is used to make the lighting on the demon look odd, as if from a strange place. This strange shading also gives what I feel to be a kind of cartoony look to the model. I'm not sure why I prefer this style, maybe realistic models detract from creativity where the artist has the freedom to shade the character in strange ways, as if they are making up their own universe with it's own physics. I'm not really making much sense anymore am I?
Here is the A3 sheet I'll print out and hand in tomorrow, followed by the texture:
Here is the link to the olycount Texturing SDK Masterthread:
http://www.polycount.com/forum/showthread.php?t=70908
Here is the link to the Demon model and wire texture by jharrison:
http://www.polycount.com/forum/showpost.php?p=1389600&postcount=54
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