Creating a casual board game using pattern

Casual games based on pattern are very popular today. This is because they can be mobile and can be accessed quickly for short bursts of play, anywhere, anytime the player is bored. I had to come up with a game based on pattern to appeal to a casual audience.

I came up with a card game which uses colours and chance cards. Players must guess sequences of cards the other player creates. Points are gained based on if a player gueses the right cards and gain bonus points for guessing in the right order.

The chance cards add more chance to the game, where each player has a possbility of adding some kind of effect to the game. One example is the reverse engineering card which makes all players lose points for that round of play instead of gaining any.

This was a good assignment as casual games are very appealing. They can be played quickly and don't require much space to play. I think I might try to refine this game more in future.

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