UV Mapping a Low Poly FPS Gun

This week I've created a low poly model of the high poly gun which is under 6,000 triangles. I've started to UV map it so that it can be textured. So far every piece has been UV mapped, but just needs configuriing so that all of the checker pattern is the right size and the same everywhere.

Here is an image of what the lowpoly UV wrapped gun in progress looks like:

I'll post the finished UV next week and possibly some textures.

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