Designing a level in UDK

For this assignment the class was told to create a multiplayer level (either Capture the Flag or Deathmatch) in the Unreal Development Kit (UDK).

I had trouble coming up with a good idea for the level, but in the end I based it on a symmetrical stadium which allows players to fall to their death on the sides. It has two levels of height, the lower path safer to travel but likely to have more players running around, and the higher path, which is more difficult to travel and use effectively, but less players will use.

Overall, I'm reworking the level and have somethings I need to improve on it. These are that I need to make the higher level more difficult to use (for example making platforms thinner), apply textures fully (I ran out of time the first time it was handed in), reconfigure paths for bots, to make paths smoother and finally to add more lights to increase the levels general aesthetic appeal.

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