Creating my first Board Game

For this assignment we needed to create a board game using what we had learned in the first few weeks. My idea was similar to Risk, where the players must take over territory to win.

In general, this original game idea didn't work too well. It originally used a grid structure. This was unnecesary and it allows players to have more freedom if they are free to build in sectors (like in Risk) that they own.

I also didn't really explain price scaling for different troops and locations to be built, but I though about this and price increases are proportional to added functionality of the more expensive pieces. For example, buying a village is £500 but a Town is £5,000. This is because a Village gives 50 useable people for the military; whereas a town has 500 people. As the number of available people in a village is 500, which is 10x as many as in the village, the price is 10x as much.

I'll be making other changes over time too. I'll post the changes at a later date.

I've updated the game. Instead of using  a grid, the game now uses zones. This is a lot more similar to risk. This system seemingly works for risk, and is not too confusing to understand, which was a large problem with using a grid.

As mentioned above, I found it difficult to explain the gaps in prices between structures. Now structures don't depend on money but on limits on the player for each zone. A player can place any two structures in a zone, but each structure takes steps to create. A village is simple to create, but produce new squadrons slower, Villages produce faster but cost a Village to make. A city is even better, and so will cost a Town and village to make.

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