Board Games

For a few assignments I was asked to produce board games and puzzles. There needed to be a game board, pieces, rules and an analysis of each. Here are the games:

Puzzles: Diffuse the bomb!:
Here I had to design three puzzles related to the theme of diffusing a bomb. The puzzles all had to be vastly different and require different skills. Here are the puzzles:

1. Clear the way - The player takes the role of the bomb diffusal expert and must get to the bomb. Unfortunately, the building is structured like a maze and scared crowds are blocking the direct paths! The player must push the crowds out of the way to get to the bomb. However, they can not push crowds through walls and they can not pull crowds. This game is based on Sokoban.

2. The player must cut the right wire! Similar to a minigame found in Wario Ware where the player has a limited amount of time to cut a wire. If they pick the wrong one, the bomb will explode. The game plays by another person selecting a wire that needs to be cut and the player asking yes and no questions, without asking directly which colour is right or wrong in order to figure out which wire is the right one to cut.

3. Buzzer puzzle - To diffuse the bomb the player must get the pliers to the bomb, blocking the path is a metal wire, attaching the pliers to the hoop and completing the wire obstacle course will meanm sucess. The player must be quick though as the bomb is on a timer.

Sonic 3 Board Game:
For this assignment I was told to pick a video game I liked and convert it into a board game. It had to be a real time game, I picked Sonic the Hedgehog 3 for the Sega Megadrive. The game worked in a way as being as much a literal translation of the game. The reason for this was that if the video game was fun the way it was, the board game should try to emulate that. Often board games are precreated in digital form, where very few aspects are changed as the game being changed would not make it that game any more.

As in Sonic 3, the mechanics of multiple paths, collecting rings, fighting enemies, avioding obstacles, mini-bosses and bosses were all present. The number of rings the player collected during a turn were determined by a dice roll and enemies, obstacles,bosses and mini-bosses were all represented by cards which were drawn when the player touches specific areas on the board.

The board was a recreation of the levels from Sonic 3 & Knuckles. From Angel Island Zone to Doomsday Zone, but the Prototype board only had the First 3 zones; Angel Island, Hydrocity, and Marble Garden Zone. Like othe board games there were paths the players must follow. However there were branching paths so the players had a choice of which way to finish the level. Different routes were different lengths and have more or less chasllenge depending on the length of the path. Longer paths tended to have fewer enemies or obstacles but the player would lose out as being a game based on Sonic 3, the fewer moves taken to finish a level would grant the player higher bonus points at the end of the level.

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