For this assignment we were tasked with creating a UI for a digital version of the social game, Twister.
We had to draw sketches and describe how the UI would work as well as an analysis on how important feedback is for a UI. I spoke a bit about haptic feedback, where the player feels like they are in direct control and see realtime change, such as health going down as soon as the player is hit.
The general idea of the UI is based off what someone would expect from small arcade games on Xbox Live Arcade where the layout is simple, not to confuse more casual players. The UI consists mainly of bright colours, loud sounds and large text that clearly indicates how many points each player has.
Finally we had to conceptualise the control scheme for the game. With this it was also required that a justification of why this control scheme would be a good idea to use. I thought of using MaKeyMaKey. This interesting control scheme uses specialised script and wires which turn any object into a controller. As an example, here is a Banana Piano. The different bananas, when touched produce different notes within the software that comes with MaKeyMaKey.
Here's some information on the MaKeyMaKey: http://www.makeymakey.com/
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