Progress on the Maskelyne redesign is going well. I'm trying to make him look thin with a tired aggressive look to make him look villainous. He has pale skin as I feel being rich and a unmer researcher he spends a lot of time inside doing research.
He wears fancy clothes as he is rich which are bright in colour. They are dark red and peachy coloured. He has long, boney arms and is holding a unmer artifact. I have yet to draw this, but due to the way I decided to shade, it looks like the light comes from the artifact. The art should be finished next friday. I'll post an image of it then. The picture will contain a front view a nd back view of Maskelyne, both at a 3/4 angle view.
Here is the finished work:
I'm glad I got to draw Maskelyne as I feel he is ine of the most interesting characters from a Sea of Ghosts. He can be funny but also has a cruel side. But he sees the logic in everything, even his own bad actions. This makes for an interesting character.
Anyway, I still have the same problem of drawing characters but I think there has been a slight improvement. I still need to work on arms and legs and try to make them look more realisitc (in terms of proportions.
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