Puzzle Play testing Notes 1: Hostages Puzzle

The theme was hostages for this task to create a puzzle. The chosen puzzle type was a simple hangman style puzzle. The player(s) needed to guess the names of the hostages so that they would be freed. If they fail to name a hostage, they would be killed. The players had 10 maximum tries per name (all of the names were above 10 letters). The overall task was to try and successfully guess the names of 5 or more hostages out of a possible 10.

Here is an example of what the game looked like:
The player(s) would have to choose letters from the alphabet. Then my co-developer or I would check against the corresponding name to see if they has guessed a correct letter. If they did, the letter would be filled in  on the bottom row of lines in the correct place of the name. If not, the letter would be put in one of the top ten boxes, meaning they would have one less try at guessing new letters. The names were written down in two lists which corresponded exactly with a list of grids to use (like the one shown above) for each name. So for example, if the player(s) wanted to try

What the player(s) seemed to enjoy about the game was that the names were all recognizable. Some were of celebrities, others where of people in the same class that they knew one was even the lecturer Stephen. This meant that the player(s) would feel a sense of accomplishment if they feel like they had saved someone they know (even in a made up situation). A slight problem the player(s) had was that seeing 10 full names (forename and surname) that needed to be guessed being too difficult. However, this problem faded as the names were largely recognizable by the player(s). This was show by the fact that the majority of the names were guesses correctly.







Note: Player(s) is used as both only one player or multiple players could try the puzzle.

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