Choosing what games to explore the mechanics of

While sat at home sick I've been thinking about what games to analyse for the first assignment. I'm thinking of the old sonic games (Sonic 1 to 3) as they are my favourate games and possibly minecraft as I've been watching a lot of the Yogscast videos and seeing what can be created in that game makes me think that exploring it's mechanics and possible dynamics would be interesting.

Ravines in Minecraft as part of world generation

Build a wheat farm next to a bridge if you want to as the mechanic for placing blocks where you choose allows you to build anything (blocky). 


Classic Sonic Spikes are a standard obstacle. Also, odd glitch where the inside texture of  Flying Battery has been replaced completely with sky.



See the second image (below) to see how events happen in levels to change the appearance of the level.

The area is now on fire thanks to the mini-boss above.

A mechanic added in sonic 3 (& Knuckles) where you can bounce the spinning end level post to hit the ground in certain places for power ups. I didn't find any.

Older sonic games weren't that difficult (except for certain water levels and  bosses) and even had areas of suspense like this where there was no real danger.


City I'm building in Minecraft. I have no idea what to call it.

Using Switches you can make it so a door can only be opened from one side! This is good for making a prison, as shown here.

You need a lot of furnaces later on when you have several stacks (64 pieces) of  iron or gold to smelt.

An enchanting table, used to enchant armor and weapons.

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